Since the game is based off of email, you would first recieve an email that looked similar to the following:


------------------------------------------------------------------------------------------------------

You are in the bedroom of an ancient castle. The room is fairly well kept. You do not rememmber how you got here. An oil lamp in the corner lights the room. A metal plate with rotting food on it is here. A window overlooks the courtyard. A knight named Carter is here attempting to search for other items. A knight named Billy05 is here attempting to lockpick the window. Billy05 says "Anyone spare some lockpicks?;)". A wooden door to the east is the only exit. [if health is low this statement appears-- Your health is low.]
Exits Lead -East

------------------------------------------------------------------------------------------------------

When you reply to the email your subject line is the move you wish to do.

Thus valid subject lines might be:
Get Plate
Get Lamp
Search
Go East
etc,etc,etc

then you would recieve another email back telling your current situation. Note that unlike a regular mud game in which you would have all sorts of [], ** and $object$ crap, this is pure text without color formatting or any symbols, it is simly a written description of the room. It does not include the phrase "OBJECTS: Lamp,Plate,Key.", instead this is simply added to the room description. This is what sepeartes us from the other guys.